<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Digital Ownership on isoul.uk</title><link>https://isoul.uk/tags/digital-ownership/</link><description>Recent content in Digital Ownership on isoul.uk</description><generator>Hugo -- gohugo.io</generator><language>en-GB</language><copyright>© 2026</copyright><lastBuildDate>Sun, 08 Nov 2026 09:32:00 +0000</lastBuildDate><atom:link href="https://isoul.uk/tags/digital-ownership/index.xml" rel="self" type="application/rss+xml"/><item><title>If you want us to buy games, let us keep them</title><link>https://isoul.uk/posts/if-you-want-us-to-buy-games-let-us-keep-them/</link><pubDate>Sun, 08 Nov 2026 09:32:00 +0000</pubDate><guid>https://isoul.uk/posts/if-you-want-us-to-buy-games-let-us-keep-them/</guid><description>&lt;p&gt;I grew up with PlayStation discs. You bought a game, took it home, put it on the shelf and could still pick it up years later. You could lend it to someone or sell it when you were finished. That was part of the appeal, not a technicality.&lt;/p&gt;
&lt;p&gt;So Sony reminding PlayStation customers that software is &lt;em&gt;licensed, not sold&lt;/em&gt; lands badly with me. Its &lt;a href="https://www.playstation.com/en-gb/legal/software-eula/" target="_blank" rel="noreferrer"&gt;UK software terms&lt;/a&gt; say plainly that the software is not sold for you to own. That may describe how game software has been licensed for years, but spelling it out while asking full price for downloads does not make the purchase feel more secure. It makes me ask what, exactly, my money guarantees.&lt;/p&gt;</description></item><item><title>Digital was supposed to be better</title><link>https://isoul.uk/posts/digital-was-supposed-to-be-better/</link><pubDate>Thu, 01 Oct 2026 00:00:00 +0000</pubDate><guid>https://isoul.uk/posts/digital-was-supposed-to-be-better/</guid><description>&lt;p&gt;In 2011, Valve co-founder Gabe Newell said something about piracy that has stuck with me:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;&amp;ldquo;Piracy is almost always a service problem and not a pricing problem.&amp;rdquo;&lt;sup id="fnref:1"&gt;&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref"&gt;1&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;p&gt;His point was fairly simple. If an unauthorised service is easier to use than the one selling the product, the seller has a problem.&lt;/p&gt;
&lt;p&gt;At the time, that could mean waiting months for something to reach your country, dealing with region locks or restrictive DRM, or hunting down a physical copy while an unauthorised version was already online.&lt;/p&gt;</description></item><item><title>The Quiet Work Behind Owning Your Media</title><link>https://isoul.uk/posts/the-quiet-work-behind-owning-your-media/</link><pubDate>Fri, 25 Sep 2026 00:00:00 +0000</pubDate><guid>https://isoul.uk/posts/the-quiet-work-behind-owning-your-media/</guid><description>&lt;p&gt;Installing a media server is the easy part.&lt;/p&gt;
&lt;p&gt;It may not feel easy the first time. There are unfamiliar settings, folders that refuse to appear and devices that behave differently for no obvious reason. Eventually, though, the application starts. A film plays on the television. An album appears on a phone. The small thrill of having built something useful is real.&lt;/p&gt;
&lt;p&gt;For a while, that can feel like the finished project.&lt;/p&gt;</description></item><item><title>What I choose not to self-host</title><link>https://isoul.uk/posts/what-i-choose-not-to-self-host/</link><pubDate>Mon, 14 Sep 2026 10:00:00 +0100</pubDate><guid>https://isoul.uk/posts/what-i-choose-not-to-self-host/</guid><description>&lt;p&gt;Self-hosting is often presented as an answer to every problem. I do not think it is.&lt;/p&gt;
&lt;p&gt;A service can be open source, privacy-friendly and technically interesting while still being the wrong thing for me to operate. Every service adds updates, storage, monitoring, backups, permissions and another failure mode. The aim is not to recreate every cloud product at home. The aim is to keep control where control is valuable without turning the homelab into a second job.&lt;/p&gt;</description></item><item><title>Enshittification and the case for self-hosting</title><link>https://isoul.uk/posts/enshittification-and-the-case-for-self-hosting/</link><pubDate>Mon, 14 Sep 2026 00:00:00 +0000</pubDate><guid>https://isoul.uk/posts/enshittification-and-the-case-for-self-hosting/</guid><description>&lt;p&gt;Self-hosting is becoming more interesting for a reason that has little to do with fashionable infrastructure. People are discovering that services they relied on can become worse while they are still using them.&lt;/p&gt;
&lt;p&gt;Features disappear. Prices change. Limits arrive. Advertising takes over. A product that began as useful becomes harder to use, less private or dependent on an account that can be closed.&lt;/p&gt;
&lt;p&gt;Cory Doctorow calls this process &lt;strong&gt;enshittification&lt;/strong&gt;. In &lt;em&gt;Enshittification: Why Everything Suddenly Got Worse and What to Do About It&lt;/em&gt;, he argues that platforms can first attract users with convenience, then lock in users and businesses before shifting value away from both groups.&lt;sup id="fnref:1"&gt;&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref"&gt;1&lt;/a&gt;&lt;/sup&gt; The Creative Salon article supplied alongside this book is another useful reference point for the discussion.&lt;sup id="fnref:2"&gt;&lt;a href="#fn:2" class="footnote-ref" role="doc-noteref"&gt;2&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;</description></item></channel></rss>